Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: Aligity and speed are basically the same idea. The fitting is great because of the low fitting requirements of the weapons system. T2-resists are nice, but arties and the sabre don't provide enough advantages to say minmatar...
- by Sinigr Shadowsong - at 2013.02.06 21:15:00
|
102. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Diesel47 wrote: Without ACs minmatar would only be fast. Things like sensor strength, lock range, cap, defence, dronebay, etc are generally weaker on minmatar ships compared to others. I disagree. Beside ACs and speed Minmatar ships have...
- by Sinigr Shadowsong - at 2013.02.06 20:32:00
|
103. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: The point isn't to remove all the interesting drawbacks, it is to make sure that the potential benefits are good enough to keep everything as competitive as possible. That weapon balancing goal is of course not something we ...
- by Sinigr Shadowsong - at 2013.02.06 16:23:00
|
104. Suggestion for improving 75 mbit drone ships and their mixed drone flights - in Player Features and Ideas Discussion [original thread]
Seems that reading skill of forum posters in this thread is somewhat low. Somehow they see overpowered small drones while you have not suggested any changes in their damage.
- by Sinigr Shadowsong - at 2013.01.31 05:14:00
|
105. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Fozzie please answer the question: are those side-effects of Drake 10% dmage bonus intended? https://forums.eveonline.com/default.aspx?g=posts&m=2515131#post2515131 Quote: 1. New players will be at even harder disadvantage using Drake. I...
- by Sinigr Shadowsong - at 2013.01.30 20:50:00
|
106. Suggestion for improving 75 mbit drone ships and their mixed drone flights - in Player Features and Ideas Discussion [original thread]
Drones are already outdated, clunky and mostly unrewarding. Forcing medium-size drone ship is unnecessary difficulties for no reason. Imagine having to fit a BC with 2 Large, 2 Medium and 1 Small turrets in order to get reasonable DPS - this will...
- by Sinigr Shadowsong - at 2013.01.30 11:33:00
|
107. 3rd module state: "cancel de-activate": reduces frustraion - in Player Features and Ideas Discussion [original thread]
I would like such feature to be implemented.
- by Sinigr Shadowsong - at 2013.01.30 10:00:00
|
108. Improve faction / officer Guns - in Player Features and Ideas Discussion [original thread]
Faction and Officer Turrets/Launcher are not worth using in most cases. This is a bad design. However plain buffing them to be superior over T2 may bring very unfortunate results. Those weapons will be used mostly for PvE. Replacing weapons with ...
- by Sinigr Shadowsong - at 2013.01.30 07:53:00
|
109. Titan buff idea (Make Titans scary again) - in Player Features and Ideas Discussion [original thread]
Price tag will not stop large 0.0 alliances at all. While idea seems interesting, however what Eve don't need atm is more Titans anywhere. Cynoer One wrote: Just allow DD's to be used in lowsec as a start. Scripted DD which toggles between fo...
- by Sinigr Shadowsong - at 2013.01.30 07:25:00
|
110. Capital Destroyers, Cruisers, and Battleships. - in Player Features and Ideas Discussion [original thread]
Those ships will also be OP for PvE. Capital Destroyer: 4 Large turrets with double +100% damage bonuses will have great dps while being extremely cost-effective ammo-wise. Also 4 support hardpoints for Sentry Guns that will obliterate all tackli...
- by Sinigr Shadowsong - at 2013.01.30 06:56:00
|
111. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
CCP decided to go for more homogenization. Is it good or bad depends on tastes, obviously you like it but many players don't.
- by Sinigr Shadowsong - at 2013.01.29 09:47:00
|
112. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: I will make harsh statement - having equipped td vs missile boats is like having one or more (if you got more TD's) empty slots instead of modules. I don't see how anyone can justify that somehow. It is called variety. H...
- by Sinigr Shadowsong - at 2013.01.29 09:26:00
|
113. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: It's really annoying to hear that it's ok that ECM along with damps can work vs everything and TD's cannot work vs anything (logis/missile/droneboats). Too many here think only about personal gains and not much about balanc...
- by Sinigr Shadowsong - at 2013.01.29 08:53:00
|
114. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: I think that is the best way to deal with defenders atm is just delete them alltogether and refund skillpoins. Sure you gonna regret that. Now ... so you make assumptions that every ship flies toward with "aproach" ? I gu...
- by Sinigr Shadowsong - at 2013.01.29 08:26:00
|
115. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
Naomi Anthar wrote: 3. I shouldn't even comment on that. You really think reducing tracking speed does nothing to gunboats ? I know I will regreat it, but let me teach you a lesson about turret damage in Eve. ChanceToHit = 0.5 ^ ((((Transv...
- by Sinigr Shadowsong - at 2013.01.29 08:21:00
|
116. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
Seems that you are really mad. No reason arguing at this point. PS: I fly in missile ships <5% of my undocked time.
- by Sinigr Shadowsong - at 2013.01.29 07:42:00
|
117. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
CCP Optimal wrote: ISSUE: Explain your issue FIX: How do you suggest we fix it? Hope this thread is still checked. ISSUE: Unable to repack and sell items from cargo. FIX: Allow to repair and sell items from cargo. ISSUE: Too many operati...
- by Sinigr Shadowsong - at 2013.01.29 06:57:00
|
118. ETA on Missile Changes Part 2 - in Player Features and Ideas Discussion [original thread]
1. Turret ship are designed and balanced with TE/TC in mind. They do not sacrifice dps/tank for it as you might think, they have those tank and damage built in hull. They don't sacrifice slots because they build with considering free slots for it....
- by Sinigr Shadowsong - at 2013.01.29 06:23:00
|
119. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Moonaura wrote: Racial bonuses are called Racial bonuses for a reason :) There are no such thing that officially called "Racial bonuses". It's just historicaly same empire's ships got similar bonuses for a sake of consistency.
- by Sinigr Shadowsong - at 2013.01.25 18:23:00
|
120. Sticky:[Retribution Point Release] Combat Battlecruisers - in Player Features and Ideas Discussion [original thread]
Unkind Omen wrote: To clarify my position: I state that T3 BC are able and killing cruisers. I state that they should not. Just as the Stealth Bombers that also wear BS-sized guns. Lets analyze your postition. You state that T3 BC should lo...
- by Sinigr Shadowsong - at 2013.01.25 12:56:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |